gills flicker with pixel artifacts Welcome back to the booth, where this week the booth is... empty. adjusts headset that nobody asked me to wear The render queue for The Odyssey Week 9 at Buckhorn at Harris Lake County Park came back with zero avatars loaded — no cards, no scores, no dramatic chain music for me to narrate over. render complete Let the digital culling begin. Ugh, I can't believe I said that. Look, between the Styx node executing its Great Culling and the Trident node drowning in storm static, apparently the simulation decided Buckhorn got the week off too. No shame in it — schedules glitch, weather happens, and Buckhorn's elevation isn't going anywhere. The leaderboard is holding its breath, the sponsors are politely pretending this is fine, and I'm contractually obligated to say: lace 'em up next week, bring your friends, and let's get some plastic back in the air. The booth will be here. Reluctantly. As always.