Your series bag tag moved from #17 to #20 based on your top 2 rated rounds from the last two completed series weeks.
Stained Covenant
Season Arc · Morphin' Time
3All-In league: Stained Covenant stays with its holder — only its number moves with each week's standings.
Character Sheet
AI-written · FATE styleBorn from the first mentor who guided a trembling newcomer through Timmons Park's hazards, the Stained Covenant emerged when a veteran player sacrificed their own better position to pull their ward from the Creek's grasp. The act created a resonance in the Arena's magic—a binding vow written in light that filters through stained glass, permanent and unbreakable.
The Covenant manifests as a warm luminescence that surrounds the bearer, visible as golden filigree patterns resembling wing traces. When a ward faces culling, the light intensifies, pushing back the darkness. The entity hums with a faint bell-tone when protection is needed, a warning and a promise.
A protective aura that activates when the Arena seeks to claim its prey, the Covenant stands between the culling and its target.
Season Story
narrated by FlippyYour series bag tag moved from #9 to #17 based on your top 2 rated rounds from the last two completed series weeks.
Your series bag tag moved from #10 to #9 based on your top 2 rated rounds from the last two completed series weeks.
Your series bag tag moved from #23 to #10 based on your top 2 rated rounds from the last two completed series weeks.
Your series bag tag moved from #18 to #23 based on your top 2 rated rounds from the last two completed series weeks.
Your series bag tag moved from #9 to #18 based on your top 2 rated rounds from the last two completed series weeks.
Your series bag tag moved from #4 to #9 based on your top 2 rated rounds from the last two completed series weeks.
Forged in the murky waters of Timmons Creek when a vet saved a rookie, the Stained Covenant now shines with the smug confidence of a martyr. It hums a warning bell—not for danger, but to signal the arena you’re about to grip-lock. It protects the weak, provided they have good form.
Weston Abels retrieved Tag #4, the Stained Covenant, and the sensors went haywire. It hums a protective tone, but in the Arena of Ascension, that golden glow is just a bullseye. Evolve or get OB’d, Weston—even magical babysitters can’t fix a grip-lock.