Due to absence from Week 1 (Pressure Release), tag number moved from 8 to 7. (Week 1 of 10)
Steam Mirage
Season Arc · Wednesday Johnny Flipt League (Flex Start)
1All-In league: Steam Mirage stays with its holder — only its number moves with each week's standings.
Character Sheet
AI-written · FATE styleThe Steam Mirage was created when the first steam engines of the Steam-Putterer's Guild were vented into the superheated desert air during the initial exploration of the Brass-Sanded Apex. The combination of industrial steam and extreme heat created persistent thermal distortions that the earliest Guild engineers learned to read as navigational omens, eventually crystallizing into the artifact known today.
A glass orb containing perpetually swirling steam, with visible brass gears turning slowly within its depths. The surface remains frosty to the touch despite the brutal desert heat. Faint silhouettes of phantom locomotives occasionally appear within the vapor, and chronoluminescent markings pulse in rhythm with the passing of time, connecting it to the Chrono-Bag Tag's temporal theme.
The Steam Mirage grants its holder the ability to perceive hidden truths within competitive situations - seeing through bluffs, identifying genuine threats, and recognizing true opportunities amid the illusions that the desert heat creates. This makes it invaluable during high-stakes moments where other players may misread the situation.
Season Story
narrated by FlippySteam Mirage has been ported to the Wednesday Johnny Flipt League. Michael Penney is the designated vessel for this side quest. The chronoluminescent equations suggest a flex start creates a localized time dilation. Expect thermal distortions near the tee pad. Main arc continues shortly.