Your series bag tag moved from #8 to #7 based on your top 2 rated rounds from the last two completed series weeks.
Midnight Torch
Season Arc · NADGT Michigan National League @ Disc Heaven - Powered by FL!PT
1All-In league: Midnight Torch stays with its holder — only its number moves with each week's standings.
Character Sheet
AI-written · FATE styleCreated from the first torch ever lit at a traveling carnival, this entity carries the original flame of the midway's magic. When the Fortune Forest winds sweep through the retreat, the Midnight Torch rises to ensure competitors can still find their way, acting as a living guide among the enchanted booths.
A floating torch with an impossibly tall flame that burns with indigo, orange, and green colors intertwining. The handle appears to be made of twisted wizard hat material, and the flame never flickers despite wind effects that bend trees around it. Warm light extends exactly the distance of a well-thrown drive.
Manifesting during wind events that alter flight paths, the Midnight Torch provides B Pool players with guidance on adjusting their throws. This entity tests adaptability and control spells, rewarding those who can read the changing conditions while maintaining their magical flight.
Season Story
narrated by FlippyYour series bag tag moved from #9 to #8 based on your top 2 rated rounds from the last two completed series weeks.
Your series bag tag moved from #7 to #9 based on your top 2 rated rounds from the last two completed series weeks.
Your series bag tag moved from #6 to #7 based on your top 2 rated rounds from the last two completed series weeks.
Your series bag tag moved from #4 to #6 based on your top 2 rated rounds from the last two completed series weeks.
Born from a carnival midway’s first spark, the Midnight Torch is a petty, wind-proof critic. It burns indigo, orange, and green solely to highlight where your drive should have landed. It doesn't guide you; it just lights up the distance you failed to achieve. A warm welcome to the booth, tag #4.
John Clark claimed the Midnight Torch, tag #4. The flame burns steady, mostly to highlight exactly where his drive should have landed. A wind-proof critic for his bag. The sponsors call it "guidance," but we all know it’s just judgment. Welcome to the show.
John Clark carded a 93 at Orientation Week, twenty-four strokes over the field average. The Midnight Torch manifested immediately—a wind-proof critic burning indigo and green to highlight where his drives should have landed. The sponsors call it "guidance," but that flame is just judgment in neon. At least the Torch never flickers, even when John's consistency does. Welcome to the Neon Arcane Midway, tag #4. The season premiere aged poorly, but the flame remains steady.